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Sellsword, The

Sellsword, The

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  • Description
    The Journeyman must use the ancient Anvil of Time to travel through history. He is told to observe, not to interfere, a task that is easier said than done . . . The War of the Lance has ended, but the world of Krynn remains in peril. Even after the defeat of the Queen of Darkness, a disciple of Emperor Ariakas rules Nordmaar by sword and spell. Enter Vanderjack, a mercenary with a dark past and a sword haunted by ghosts. The sellsword finds himself in Nordmaar, fighting for his freedom -- if he can settle old scores and escape acquiring new ones.