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Evolution

Evolution

Out of stock.
  • Description

    Evolution is a card/tile laying race game , ideal for families but also suitable for young at heart players of all ages. Players must lay a path of eras (cards) in chronological order, outwards from their edge of the board. The objective is to be first to advance your playing piece onto the end era of your own path. Cards are drawn from a main pack which contains eras and "action" cards . Action cards are not laid but trigger various natural events. Each era card is an aerial view associated with a particular evolutionary period. Each era card has various sites to be negotiated including rocks,waterholes, swamps, volcanos, rising seas and ravines. Different sites have different levels of risk (unstable site/areas). Random natural events can penalize players whose paths have cards that contain such unstable sites. Players interact by contesting some or each era card. A player who wins an era card may be include it in any path. He may for example, include a card with a risky site in an opponent's path. A movable cone (volcano) can be moved to create an obstacle for an opponent's playing piece. Also, if the cone is next to an opponent's playing piece, when an eruption action card is picked, the active player can decide to force that piece back. The first player who survives his turn with his path intact and piece on his end era wins the game.

  • Details
    Ages: 9 and up
    BGID: 24104
    Designer: Antoine Messiou
    Mechanics: Tile Placement
    Time: 45 minutes
    Year: 2006